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AI Insights · Timothy · January 2022

Top 5 Pokemon Collector Games in Australia: Q4 2021 Performance

Discover the performance metrics of the top 5 Pokemon collector games in Australia for Q4 2021, including weekly downloads, revenue, and active users.

Top 5 Pokemon Collector Games in Australia: Q4 2021 Performance

Throughout the fourth quarter of 2021, the top 5 Pokemon collector games in Australia showcased varied performances across key metrics like downloads, revenue, and active users. Here's a closer look at how each app fared during this period.

Pokémon UNITE saw an initial high in weekly downloads of around 53K towards the end of September, which gradually decreased to 5.9K by the end of December. The game’s weekly revenue also followed a downward trend from $46.6K in late September to $4K by the end of December. Active users started at 166.5K and declined to approximately 45.9K by the end of the year.

Pokémon GO maintained a strong presence with weekly revenue peaking at $378.8K in mid-December. Downloads fluctuated, peaking at 13.2K in mid-December before stabilizing around 12.7K in the final week of the year. Active users remained robust, starting at 492.5K and slightly declining to 370.2K by the end of December.

Zookemon experienced a significant increase in weekly downloads, starting from 1K in early November and reaching 10.4K by mid-December. Revenue followed a similar upward trend, reaching $308 by the end of December. Active users also increased significantly, starting from 952 in early November to 13.4K by the end of December.

Monster Box! had a peak in downloads of 9.7K in late September which gradually decreased to around 2.4K by the end of December. Revenue saw a peak of $228 in late September and dropped to $72 by the end of the year. Active users started at 10.8K in late September and declined to 3.9K by the end of December.

Hyper Cards had a notable increase in weekly revenue, starting from $452 in mid-October and reaching $532 by the end of December. Downloads started at 9.5K in late September and saw fluctuations, peaking at 3K in mid-December and ending the year at 2.5K. Active users showed a consistent pattern, starting at 14.5K in late September and stabilizing around 6.4K by the end of December.

These insights highlight the dynamic nature of the mobile gaming market in Australia. For more detailed data and further insights, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2022